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Phase 10

Phase 10

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Play real Phase 10 in your server. Ten phases, wilds, skips, and 15 bot opponents when nobody else is online.


PHASE 10

Play real Phase 10 in your server. Ten phases, wilds, skips, and 15 bot opponents when nobody else is online.

THE WHOLE GAME, NOT A SIMPLIFIED VERSION

Phase 10 runs the card game the way the rulebook does. All ten phases in order, the full 108 card deck, wild cards, skip cards, hitting onto laid groups, and end of round scoring where the cards left in your hand count against you. If a move is legal at your kitchen table it is legal here, and if it is not, the bot tells you why instead of silently accepting it.

The game ends when somebody completes the last phase. Lowest total score among the players who got there takes it, which is not always the player who was ahead on points.

BUILT AROUND BUTTONS, NOT TYPING

Nobody wants to type "red 7" forty times a game. Start with /play, everyone joins from the lobby message, and from there it is all clicking.

  • Tap the cards you want, then lay your phase, hit onto someone else's, or discard.
  • Your hand opens in a private panel that only you can see. The shared table message shows the piles, whose turn it is, and everything already laid down.
  • The table and your hand are drawn as real pictures with proper card art, not a wall of text.
  • Invalid selections get an explanation. The bot only offers you hits that would actually be accepted.

PLAY WITH PEOPLE, BOTS, OR BOTH

Two to six players per table. Short on humans? Fill the empty seats with any of 15 named opponents across three difficulties.

  • Easy: Plays legal moves without much of a plan.
  • Normal: Builds towards its phase and discards what it does not need.
  • Hard: Watches the table, denies whoever is leading, and dumps penalty cards before the round ends.

Bots see exactly what a player at their seat would see, so they cannot peek at your hand. That is enforced in the code, not in a comment.

THREE WAYS TO PLAY

  • /play: The full ten phase game
  • /playshort: One random phase, one quick round
  • /playrandom: The phases shuffled, or pick how many you want

THINGS THAT KEEP A GAME MOVING

  • Turn timer: Two minutes per turn by default. One AFK player will not freeze the table.
  • Restart proof: Games are saved as they run and restored if the bot goes down mid round. Your table comes back where you left it.
  • /table: Pulls the game back to the bottom of a busy channel instead of making you scroll.
  • One game per channel, so nothing gets crossed.

STATS AND BRAGGING RIGHTS

  • /stats shows your record, or somebody else's. Games played, games won, rounds won, and wins on the full printed ten phase game counted separately from the quick modes.
  • /leaderboard ranks your server or everyone using the bot.
  • /howto and /tips if you have never played, or you have played and keep losing.

Add the bot, run /play, and see how long your friends stay friends.

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