Procedurally Generated Fantasy WWI Shooter with Destructible Battlefields and Meter-by-Meter Frontlines
Pordier at War is a first-person shooter inspired by the First World War and works of high fantasy. Every match is set in a unique, procedurally generated landscape where players work to push the front for advances that can be measured in meters. Utilizing building and trench digging mechanics, players exploit the terrain and adapt with an ever-changing destructible environment.
This experience contains flashing lights and may be unfit for photosensitive users.
Special thanks to... Asayano_ - Art darkdarkdrk - Sounds gello765 - Models & other assets RaiderAnimates - Animations
Latest version: pav.02.03
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