JJK Bot

JJK Bot

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🔥 Trending Anime Bot 🔥 600+ Cards 🔮 Unique Ability Kits 🔮 Cursed Techniques 🔮 Anime Manga Games 🔮 Trading Raids Roguelikes Guilds


JJK Bot
Collect cards from your favourite anime, manga and games, build a team of three and fight with kits no other card bot has.
FREEMultipull in our support server
600+ cards/700+ abilities/15 elements/free pulls every 6 hours
Satoru Gojo (Hidden Inventory)Sukuna (Malevolence)Zenin TojiFlash of Energy; Yuji ItadoriThe Strongest & The King of CursesThe Perfected Being vs. The Perfect Curse
Pull from 600+ cards
Jujutsu Kaisen at the core, plus Bleach, Dragon Ball, One Piece, Frieren and plenty more, with 240+ shinies on top.
Satoru Gojo (Hidden Inventory) card art
The Strongest & The King of Curses card art
Destruction Upheld; Jogo card art
Itadori Yuji & The Disgraced One card art
Flash of Energy; Yuji Itadori card art
The Perfected Being vs. The Perfect Curse card art
Vegito (Blue) card art
Aizen Sosuke (Muken) card art
No two cards play the same
700+ passives, 80+ ultimates, active abilities, Special Arts, forms and summons. Some cards revive into a new state, some punish buffs, some turn debuffs into power.
Zenin Toji
Zenin Toji
SSR
Sorcerer Killer
Types
Dark
Passives
Zero Energy
Immune to Status Effects; Cannot be revived; While no active buffs are held, gain +40% Damage Inflicted and take 30% less damage; This effect ends immediately upon gaining a buff and is rechecked at the start of each turn.
Heavenly Restriction
If no allied Support class cards are present, gain +20% to all Stats; When attacking an enemy with a buff, ignore 25% Damage Reduction and remove 1 buff; Effects applied by this ability cannot be removed.
Flash of Energy; Yuji Itadori
Flash of Energy; Yuji Itadori
SSR
Energy Flashes Black
Types
Unbound
Passives
Premonition
Gains +50% Black Flash Chance; While in Black Flash Flow, this card gains an additional +20% Black Flash Chance, and every Black Flash buffs own Crit Damage by +50% for the rest of battle (Up to +200%); From the 4th consecutive Black Flash onward, Black Flash Flow's ATK bonus on this card is doubled.
Consecutive Streak
This card's first attack each battle is a guaranteed Black Flash; Has an Energy meter starting at 0%, and every Black Flash restores 30% Energy; While Energy is above 50%, every Black Flash is immediately followed up by another Black Flash, costing 30% Energy; Each consecutive Black Flash restores 5% less Energy and deals +50% more damage than the last (Both reset when the chain ends).
Satoru Gojo (Hidden Inventory)
Satoru Gojo (Hidden Inventory)
EXC
The Honored One
Types
Cosmic
Passives
Still Alive & Kicking
When this card is defeated, instantly revive at full HP and enter Unstable state; After 4 turns in Unstable, this card is automatically defeated; Before being defeated, Inherited Technique activates.
Unstable & Inherited Technique
Upon entering Unstable state, this card gains the Perfected element; When Inherited Technique triggers, deal 50% ATK to all enemies and permanently apply -20% to all their stats (can be cleansed).
Challenging Intentions
When allied with Zenin Toji, gain +20% to all stats and ignore positioning rules; Allied Zenin Toji becomes immune to all Status Effects.
Infinite Barrier
Immune to all Status Effects and Stuns including raid stuns; Permanently gain +25% Damage Reduction; Whenever this card is attacked, 20% chance to redirect that attack to the enemy with the highest HP.
Sukuna (Malevolence)
Sukuna (Malevolence)
SSR
True Jujutsu
Types
Dark
Passives
True Jujutsu
Immune to all debuffs; Whenever a debuff would be applied, gain +10% ATK and SPD for the rest of battle instead (up to +50%).
Malevolent Shrine
Opens Malevolent Shrine; All enemies are struck by Dismantle and Cleave; Applies Bleed for 50% ATK over 3 turns to all enemies; Deals +20% more Damage Inflicted while the domain is open (2 turns, once per battle).
Accursed King
All attacks inflict Dismantle for 2 turns and apply Bleed; If hit by a True type attack, immediately retaliate and gain +15% SPD for 2 turns; The attacker is forced to the Backline for 2 turns.
Snow Reaper
Snow Reaper
SSR
Bankai Wielder
Types
❄️ Ice
Passives
Bankai: Hakka No Togame
Once per battle, when defeat would occur, revive at 100% HP and enter Bankai; Activation cleanses all debuffs (cannot trigger if already in Bankai).
The Ice Queen
Once per battle, apply Frozen to all enemies for 2 turns; If activated while in Bankai, Frozen is extended by +1 turn (enemies immune to Frozen are unaffected).
Bankai
Entering Bankai grants +30% to all Stats and immunity to Status Effects for the rest of battle (only triggered through Hakka No Togame).
Jugram; Almighty Eyes
Jugram; Almighty Eyes
EVENT
Sternritter Grandmaster
Types
Dark
Passives
The Almighty Eyes
This card gains +25% Evasion for the rest of battle; whenever this card evades an attack, it immediately counterattacks the attacker for 250% of that attacker's ATK (this counterattack applies -20% SPD for 3 turns).
THE BALANCE
While this card is fighting only one enemy and all allies are defeated, permanently reduce that enemy's Stats by 50% for the rest of battle, and reduce both that enemy's and this card's HP by 25%.
15 elements
Each element has its own matchups and effects.
FireWaterNature❄️ IceLightningLightDark⚪ NeutralPerfectedHolyCosmicBrutal🧨 BlastTrueUnbound
28 status effects
Burns, bleeds, freezes, hexes, stuns and more, each with its own rules.
BleedBurnBlazingPoisonBlack FlamesFreezeEntangledSoakedNullifySparkedComplianceFragileOverwhelmedStaggeredBeserkHypnosisDismantleElectrifiedCleaveRupturedShatteredHexedFractureKindledStunWindedStrainedCrimson Knot
Build your cards
1
Level
Up to 100
2
Ascend
Three times, each unlocks new abilities
3
Evolve
Into stronger forms
4
Prestige
Pushes the cap to 120
Recollections
Slot them in to add extra abilities to any card
Accessories
Bolt on more stats and effects
A second path: equip techniques, then take on solo boss fights and technique raids
Tags & categories
Play card tags, categories and elements against what you're fighting
Where you fight
Raids & Dungeons
Team fights for evolution materials and rare drops
Veils
Rare pull drops that open their own multi-act encounters
Endless Curtain & World Boss
Climb for tokens and exclusive cards
Academy
Wave runs, with a Hard Mode at 3.5x health and 2.25x damage
Endless Tides
A roguelike run: recruit cards, roll shops, fight mutated Elites
Summer Heat
An endless seasonal climb that gets hotter the further you go
PvP & Tournaments
Plus a Daily and Lesser Challenge every day
Guilds
Up to 10 players, 30 guild levels, a weekly boss and a Guild Shop
Auto or manual
Auto battles run themselves. Turn on Auto-Ability so cooldown abilities fire the moment they come up.
Manual Fight Control lets you pick who attacks, choose your target and fire Special Arts and Ultimates the moment they charge. Toggle it in jjk settings.
Free from day one
Free multipull when you play in the support server
A free SSR Battle of Fire; Sukuna from 7 days of jjk daily, plus every material to max ascend him
A free SSR Levi from the starter quest
Free pulls every 6 hours, no energy gate and no paywall
+2 pulls for joining the support server
Commands
Every command starts with jjk. New? Run jjk tutorial and Kogane walks you through it.
Start
tutorialdailypullcftcfhelp
Cards
pullmpullbannercardscviewciascendevolveburnabilities
Teams
cftctmcftacftrmybg
Fighting
cfcfpcfrcfrldungeonveilcastlewbacademyctidescclctour
Guilds
guildguildbossguildshopguildbannerguildhelp
Quests
qviewqgetqclaimqabandon
Economy
baldailyweeklymonthlyhuntlootvotecraftshop
Items
invlookupuseaccrctradetadd
More
passeventsinboxachmilestonestitleleaderboardsettings
Start with a free SSR
Add the bot, run jjk tutorial and claim your first card.
Techniques
Play as your own sorcerer. No team and no cards here: equip techniques, spend Cursed Energy and fight bosses yourself, one turn at a time.
220+ techniques/5 domains/8 clans/9 grades
220+ techniques to learn
Some sit in the shop, others come from quests and milestones. Each one shows its damage, Cursed Energy cost and where to get it, and using it builds mastery up to level 100.
Infinity: 無限
Infinity: 無限
Cleave
Cleave
Fist of the Cursed
Fist of the Cursed
Divergent Fist
Divergent Fist
Ultra Cannon
Ultra Cannon
Frozen Breath
Frozen Breath
100+ Jujutsu
Gets stronger with your Jujutsu stat
70+ Taijutsu
Gets stronger with your Taijutsu stat
40+ Hybrid
Gets stronger with both
Open a domain
Five domains to unlock, each with its own abilities. Equip one and open it mid-fight.
Malevolent Shrine
Malevolent Shrine
Domain Expansion
Types
Physical   Demonic
Abilities
Sliced Defenses
After the enemy's turn: Every attack deals its damage again with 50% more damage, or 100% more if the attack was Demonic or True.
Malevolence Reborn
While the domain is open: The enemy is Dismembered, cutting all of its resistances by 30%.
Craft and read a Malevolent Domain Scroll to unlock it
Unlimited Void
Unlimited Void
Domain Expansion
Types
Magic   True
Abilities
Understanding Infinity
Your attacks ignore part of the enemy's resistances.
Overwhelming Aura
When the domain opens: Bosses are Stunned for 2 turns; When the stun ends, every enemy it hit is Dazed for the rest of battle.
The Strongest
When the domain opens: Grants the Death for You skill; It can only be used while the boss is above 25% HP.
Craft and read a Limitless Domain Scroll to unlock it
Chimera Shadow Garden
Chimera Shadow Garden
Domain Expansion
Types
Magic   Dark
Abilities
Shadow Swamp
Enemy attacks have a 25% chance to miss for the rest of battle.
Shadow Cloning
While the domain is open: Every companion you summon gains a Shadow Clone that attacks alongside it; Doubles its damage.
Garden of Shadows
Ten Shadows techniques deal 100% more damage; Enemies take 100% more damage from Jujutsu techniques and 30% more damage from techniques with a Dark secondary type.
Craft and read a Ten Shadows Domain Scroll to unlock it
Authentic Mutual Love
Authentic Mutual Love
Domain Expansion
Types
Magic   Holy
Abilities
Mutual Love
Any Rika companion fighting alongside you deals more damage and gains new attacks.
True Techniques
While the domain is open: Your techniques skip their cooldowns and chanting; Stronger techniques add more to the domain's cooldown and burnout.
Possibility Risen
While the domain is open: You can use all of your techniques; Each one deals more damage and becomes Holy.
Craft and read a Authentic Domain Scroll to unlock it
Idle Deaths Gamble
Idle Deaths Gamble
Domain Expansion
Types
Physical   Light
Abilities
Gambling with Fate
When the domain opens: Gains a Fever Meter that can be gambled every turn; Rolling matching numbers puts you into Fever Frenzy.
Fever Frenzy
Whenever you hit the jackpot: Buffs own Crit Chance by 777% and Crit Damage by 100% while the frenzy lasts; Damage taken is reduced while the frenzy lasts.
Craft and read a Gambler Domain Scroll to unlock it
Build your sorcerer
1
Grade
Grade 4 up to Special Grade 1, with stat points every grade
2
Train
Seven stats to spend them on
3
Awaken
Up to Stage Five with a mentor, opening more of the shop
4
Prestige
More points per grade and a higher stat cap
Clans
Eight skill trees to unlock nodes in
Transformations
Equip one and power up during a fight
Accessories
Only equipped ones count, and Angel can imbue them
Reverse Cursed Technique
Heal with as much Cursed Energy as you choose. Spend too much at once and you burn out
Where you fight
Boss fights
Bosses match your grade and awakening, come in three tiers and have their own drops
Technique raids
Take on raid bosses with other players
Changing bosses
Some bosses change form partway through the fight
Commands
Every command starts with jjk.
Start
tftshoptequiptview
Techniques
tindextunequipinnate
Build
statsacc
Raids
tfr
Start with a free SSR
Add the bot, run jjk tutorial and claim your first card.

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