Cards drop in chat. First to grab keeps them — with a print number nobody else will ever own.
A trading card game that lives in your server.
Cards drop into chat while your community talks. The first person to grab one keeps it — with a print number nobody else will ever own. From there it is yours to level, customize, trade and take into battle.
/drop or let them appear on their own while your server is active.
/grab — three cards per drop, a 45 second window, first come first served.
No two copies are the same. Each card you own carries a print number, an edition, a condition that wears down as you use it, and any cosmetics you put on it — and all of that is drawn into a freshly rendered image, not a stock picture.
161 hand-written cards across two sets, six elements:
…and seven rarities: Common · Uncommon · Rare · Epic · Legendary · Mythic · Secret — one Secret card per set. Each edition runs from print #1 to #999, so the low numbers exist exactly once.
/help |
Every command, grouped by what it does |
/drop · /grab |
Drop three cards into the channel and claim one |
/collection · /view |
Your cards, and a closer look at any single one |
/market · /trade |
Buy, sell and swap with other players |
/deck · /battle |
Build a team and put it to work |
/config |
Server settings: channels, roles, drop frequency, language |
/privacy export gives you everything as a file, /privacy delete removes it./language for you or /config locale for the whole server./drop, and see who grabs the first Legendary.
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