An idle RPG in your DMs: your hero fights while you sleep. Loot, pets, prestige, factions, world bosses, housing, a player market.
Type /start, pick a class, and your hero never stops. AwayWard resolves combat, gathering and progression while you are offline (up to 24 hours of it), so every /hunt pays out gold, XP, gear, pets and surprises you did not have to sit there for.
No setup. No permissions wrangling. Works in your server or entirely in DMs.
Every class has live signatures, unique trinkets, its own scaling, and a 42-node skill tree with Path XP, locked doctrine choices and nested augments. 714 nodes in total, and you can respec any of them.
Travel from the Verdant Forest to the endgame across 11 scaling zones, each with its own boss. Your hero fights on its own with the same math whether you are watching or not.
Procedurally rolled equipment across 8 slots and 6 rarities. Temper favourites past +5, salvage the rest, and lock anything you never want touched. Overflow, salvage, market and cross-save all respect the lock.
| Rarity | Stat mult. | Roll weight | |
| Cosmic | 10.0x | 0.005% | |
| Legendary | 4.0x | 0.07% | |
| Epic | 2.5x | 1% | |
| Rare | 1.8x | 15% | |
| Uncommon | 1.3x | 30% | |
| Common | 1.0x | 54% | |
On top of that: 11 themed boss sets, 44 pieces and 33 bonus tiers, from rare all the way up to cosmic.
A gacha with a real, published pity system: no mystery rates. Companions grant scaling bonuses, duplicates level them instead of rotting in your bag, and everything you meet lands in an illustrated bestiary with per-monster effects and Super-variant kill counts.
| System | What it means |
| Factions | Join 1 of 4 banners. Pool contributions into 8 castle upgrades and 8 real-time research projects that buff every member. |
| World bosses | 6 realm-wide raids on a 6 to 12 hour cadence. Everyone hits one shared HP pool with normalised strike power, and everyone who shows up shares the spoils. |
| Player market | Escrowed listings for Common to Rare gear at a flat 5% fee. Anything rarer is soulbound, so the economy stays honest. |
| Leaderboards | Rank by Power, Level or Rebirths. |
Hit level 50 and rebirth for Soul Gems, spent across 7 permanent Soul Upgrades. Progression is uncapped through diminishing-return knees rather than hard walls, so a veteran hero genuinely outclasses a fresh one, while PvP and shared bosses normalise only their own encounter values, keeping raids fair.
| Command | What it does |
| /start | Make a hero, pick a class, and you are playing |
| /play | The grouped hub: every screen, one command |
| /hunt | Collect everything that happened while you were gone |
| /profile | Stats, gear, titles, and what needs your attention |
| /summon | Pull pets with a visible pity counter |
| /skilltree | Spend Path XP across your 42-node class tree |
| /zones | Travel onward, or check what is beating you |
| /faction | Contribute, upgrade the castle, run research |
| /worldboss | Join the realm-wide raid currently running |
| /market | Buy and sell with other players |
| /house | Furnish, store, hire staff, tend the garden |
| /prestige | Rebirth for Soul Gems |
| /vote | Claim your daily Voter chest |
| /help | Everything, in one place |
Every screen renders with Discord Components V2: proper containers, sections with thumbnails, media galleries and real sprite art, not walls of embed text. A Jump to a menu selector sits on every screen, so you will almost never type a command twice. Every flow is DM-safe.
Free to play. Optional Patreon tiers give 1.25x XP, +50% gold and +5% drop rate plus storage and recurring bundles, and deliberately no exclusive combat stats and no exclusive gear. Nothing you can buy makes your hero stronger than someone who did not.
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