Spellbrew

Spellbrew

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A witchy word game with no spellcheck and no timer. Brew real words, bluff fake ones, and catch your friends lying.


Spellbrew

Can't spell? Perfect. Neither can your friends — and nobody checks unless they dare! Love word games, hate the timer? Spellbrew has no clock. Play your word whenever you like, today or tomorrow, and the game waits for you.

Play (Almost) Anything

There's no spellcheck here. Play whatever you like. A real word, a maybe, or pure gibberish — it counts unless someone hits the red Challenge button before the next turn.

  • Word isn't in the grimoire? It curdles — the play is undone and the brewer loses the potency.
  • Word is real? The accuser gets a lungful of fumes and loses a turn for doubting you.

Fake words nobody catches stay on the board and score. Then, when the game ends, The Trials expose every single one of them. The leaderboard tracks wins — and also who's the biggest Charlatan and the sharpest Inquisitor.

The board

How It Plays

/newgame opens a game thread. 2–4 players join with a button, or get invited by @mention.

Take your turn whenever. No clock, no timer, no pressure. The bot pings whoever's up next and nudges games that go quiet.

Tap Play a word and you get a private preview of exactly where your tiles land and what you'd score — before anything counts. Blanks fill in automatically for letters you don't have.

Your shelf

Tap My shelf to see your potions, Shuffle to rearrange them, Swap to pour some back.

The Grimoire

Words are checked against the current tournament lists — NWL2023 and Collins CSW21 — plus ENABLE. About 285,000 words. US, UK and Canadian spellings all count: colour and color, theatre and theater, favourite and favorite. So do the two-letter words (/twoletters is the full cheat sheet) and the strange ones like ZOEAE and QI.

If it's playable in a Scrabble tournament anywhere on earth, it's playable here. Server admins can add their own house words with /houseword add.

Events

The cauldron changes with the sky and the seasons. /event shows what's on now and what's coming.

  • 🌕 Full Moon — every full moon, for 24 hours. Feral words like HOWL and MOONLIT score double, potions you draw may turn wild, and a werewolf prowls the table. A bitten brewer's uncaught bluffs score double at the end — but catch one and you earn a silver bounty.
  • ❄️ Yuletide — all December. The Yuletide Grimoire hides 120 festive words that score double and collect as pages. Presents wait under the tree — cover one to unwrap it (it might be coal). And once a game you can wrap a potion as a gift for another player… kindly, or not.

Games started during an event keep its rules until they finish. Already mid-game when the moon rises? Your host decides whether to let it in.

Also

  • Play right now. Join the Spellbrew server and start a new game and make new friends!
  • Practice mode to learn solo — an option on /newgame
  • Classic rules for a game with no events at all — /newgame rules:Classic
  • Handicaps — the master in your group can play at 50%
  • Rematch button when a game ends: same players, new thread, one tap
  • Per-server leaderboard, lifetime stats with /profile, idle-game reminders
  • /help lists every command · /rules explains the game · /feedback reaches the developer directly
  • Only needs thread and message permissions. No message-content access.
  • Slurs can't be played at all. Admins can block more words with /houseword ban.

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