When we say all in one, we mean it.
One bot. The whole server.
Protection, tickets, voice, RPG, and AI share the same dashboard — not ten bots fighting over permissions.
Many, many features, and a lot more to come!
01 / AI
Most Discord AIs chat. Antidote AI is wired into the same tools staff already use: channels, roles, and the live RPG database. It will not invent drop tables or “helpfully” guess a RuneScape recipe.
Unique: tool-driven actions, catalog lookups, command-aware replies, and item emojis that match the real server.
Reorder, group duplicates, tidy similar names, and strip emojis in one request — without hunting for IDs.
Items, pets, monsters, and crate tables come from Antidote catalogs. If it cannot verify a fact, it says it does not know.
Ask how many members have a role, or get the exact command to run. The AI maps requests to tools instead of improvising permissions.
!ai
02 / ANTINUKE
Built for servers that have already been griefed once. You set thresholds per event, protect vanity, and decide who is staff versus who can change Antinuke itself.
Unique: vanity URL protection, per-event punishments, and logging/role pings from the same dashboard as the rest of the bot.
Stop mass bans, channel/role wipes, webhook spam, and vanity URL theft before they take the server down.
Tune punishments per event. Whitelist trusted bots without handing them the keys to the Antinuke config.
Triggers land in Logging → Antinuke with optional role pings, so the first alert is not a missing channel.
!antinuke
!antinuke config
!setup
03 / AUTOMOD
Discord’s built-in automod is a start. Antidote lets you stack custom rules, ignore staff roles, attach your own warning/ban embeds, and optionally lean on AI when the pattern is messy.
Unique: rule builder in the dashboard, AI-assisted triggers, and branded warn/ban embeds instead of a generic “you have been muted”.
Filter invites, spam, banned words, and more. Each rule can ignore specific roles so staff stay unblocked.
Delete the message, warn first, or escalate to a ban. Custom warning and ban embeds keep the process on-brand.
Use AI where keyword lists fall short — without replacing the rules you already trust for invites and spam.
!mod
!warn
!ban
!purge
04 / VOICE CONTROL
Temporary VCs are common. Remembered settings are not. Antidote stores bitrate, user limit, and privacy so the next channel opens the way you left it — plus XP for time in voice.
Unique: persistent personal voice preferences, owner controls (lock, ghost, transfer), and voice XP tied into the same levels module as chat.
Join a creator channel and get a personal VC you control — lock, limit, rename, ghost, and transfer.
Bitrate, user limits, and privacy come back with you. You are not reconfiguring a blank channel every join.
Time in voice counts toward the same leveling system as chat, so hangouts rank up instead of only typing.
!vc
!vc lock
!vc claim
!vc rename
05 / TICKETS
Support should not dump every report into one channel. Antidote panels split partners, appeals, and reports, then archive the thread when it is done instead of deleting the paper trail.
Unique: dashboard-built panels with category routing, staff-in-the-loop archives, and higher panel limits on Premium.
Multiple ticket panels with category routing, so partners, reports, and appeals never land in the same pile.
Close and archive finished tickets instead of deleting history. Staff stay in the loop without channel clutter.
!ticketpanel
!ticketpanel create
06 / ROLE MENUS
Reaction roles are easy until you have colors, pings, and game roles across ten messages. Antidote groups menus, saves your layouts, and ships a template library so you are not rebuilding from scratch.
Unique: menu groups, personal templates, and a shared library — plus single-select or multi-select per menu.
One option or many. Group related menus so colors, pings, and game roles stay organized.
Save your own layouts or grab a ready-made template. Rebuild a menu in a few clicks instead of starting over.
!rolemenu
!rolemenu create
07 / LEVELS
Leveling is not a sticker. Antidote XP comes from chat and voice, then unlocks real roles with real permissions — so rank actually changes what members can do.
Unique: voice + chat XP in one ladder, dashboard level roles, and leaderboards that sit next to the RPG rankings instead of a second bot.
Reward activity in chat and voice. Leaderboards keep the competition visible without extra bots.
Auto-assign roles at milestones, then attach permissions so progression unlocks real server access.
!levelrole list
!levelrole set
08 / WELCOMER
Joins and leaves use the same embed editor as the rest of Antidote. Brand the greeting, pick the channel, and keep leave notices where staff actually look.
Unique: shared embed manager, so welcome cards match tickets, automod, and announcements instead of a one-off welcome bot theme.
Greet new members with custom embeds or plain text. Point them at rules, roles, and getting started.
Announce departures in the right channel so staff know who left without checking audit logs first.
09 / AUTONUKE
High-traffic channels rot. Autonuke rebuilds them on a timer with the same overwrites. Archive mode is the difference: history moves aside instead of vanishing.
Unique: archive-then-recreate, not just delete. Permissions, topic, and name come back on the fresh channel.
Wipe chatter on a schedule and spawn a fresh channel with the original name, topic, and permission overwrites.
Move the live channel into an archive category with history intact, then open a clean channel for day-to-day use.
10 / ECONOMY & RPG
This is not a cash command glued onto a mod bot. Antidote’s economy feeds quests, shops, skills, pets, and combat — and pets actually help in battle. The AI uses the same item catalog, so !ai and !battle agree.
Unique: one progression loop across money, skills, pets, and PvE — plus player markets instead of a dead shop list.
Daily, weekly, and vote rewards. Quests, player markets, item trading, and a shop that actually matters.
Fight monsters, equip gear, train pets, and level fishing, mining, woodcutting, cooking, crafting, and hunting.
Fame, skills, and activity ranks live next to server levels. No second “RPG bot” competing for attention.
!daily
!quests
!battle
!fish
11 / GAMBLING
Games spend the same currency as the RPG. Members can claim and run their own casino instead of only playing against the house — and a server lottery gives everyone a reason to check in.
Unique: player-owned casinos on the shared economy, not a isolated gambling bot with its own fake cash.
Blackjack, card war, dice, slots, coinflip, minesweeper, and higher or lower — all on the same currency.
Members can run their own casino. Lottery jackpots give the whole server a reason to show up.
!blackjack
!slots
!casino
12 / COMMUNITY
Engagement modules toggle per server so you are not stuck with features you never asked for. Music, Last.fm, starboard, booster roles, and cross-server chat sit beside the same logging staff already use.
Unique: Last.fm + music + booster role icons + cross chat in the same bot you already trust for antinuke.
Highlight top messages, run fun commands and confessions, and give boosters custom roles with icons.
Queues and filters for music, !fm now-playing, shared chat bridges, and a full audit trail for staff.
!play
!starboard
!fm
13 / DASHBOARD
Prefix commands are for members. The dashboard is where staff actually run the server: backups you can restore onto another guild, a real embed editor, Twitch alerts, and autoresponders.
Unique: restore a backup to any server, not only the one you saved. One Twitch alert free; unlimited on Premium.
Back up roles, channels, and permissions, then restore to any server. Build custom embeds in a visual editor.
Go-live alerts, phrase-based autoresponders, and a full moderation toolkit — jail, warns, and command controls.
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